Duality's End
About:
Two mages from opposing societies strive to bridge their divided worlds, but one’s approach leads to a point of no return. Aurielle, driven by a hypothesis proposes fusing light and dark magic to dismantle the corrupt system from the inside out. However, this approach leads her to a path of destruction leaving Corvin with the choice of saving his friend or stopping her dangerous path. As the lines between light and dark blur, would Corvin be able to stop her before its too late?
This game was made in 9 days for the WannaJam2024 we hope you guys enjoy!
Gameplay:
A 2d Platformer featuring voice acting, multiple levels, cutscenes, and more! Use your 4 spells to strategize against the foes that stand in your way all the while trying to stop Aurielle! I wasn't able to finish the boss fight in time so the ending is left unfinished, but everything else is very playable! The boss fight and more visual flare would be added after the jam voting time!
Controls:
AD / ⮜ ⮞ = Move
W /⮝ = Jump
Z / Left Left = Spell 1
X / Right Click = Spell 2
Shift Z / Shift Left Click = Spell 3
Shift X / Shift Right Click = Spell 4
P = Pause
Escape = Full Screen
Credits:
- SoulWolfx - Game Director
- Madeline Grey - Sound Designer
- Emma Jackson - Musician
- Dying King - Co-Writer
- Neb-Ula - Background Artist
- Langi Tuifua - Voice Actor
- Rachel Schumacher - Voice Actor
Status | In development |
Platforms | HTML5, Windows |
Authors | SoulWolfx, Neb-ula, Langs Games, madstronaut, Rachel Schumacher, Dying King |
Genre | Adventure, Platformer, Strategy |
Made with | Godot |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, Male protagonist, Pixel Art, storygame, Voice Acting |
Download
Click download now to get access to the following files:
Development log
- V2.0!Aug 20, 2024
Comments
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This is crazy for the amount of time you guys have had! Art is great, especially the backgrounds. Story presentation is excellent and the voice actors performed really well.
It's cool how the spells all have different utilities, though spell 4 (the sine wave) was a little tricky to aim and I pretty much never used spell 1 (the melee) because the cast time was so long and the range was so short. I always struggle with having up/w as jump, so the platforming was probably more difficult than intended, but the enemy variety made up for it.
Thanks for playing, glad you enjoyed it! The team did an amazing job in their fields, so I'm glad to hear I was able to properly showcase their work! The melee spell was originally design as a last resort spell if the enemies get in your face as it does some good damage. It does have a major drawback as you mentioned as I wanted to make sure players don't spam that one spell throughout the whole run. I will keep the feedback you mention for it in mind though. Would space being a option for jumping help too?
Update: I made the punch attack slightly faster and added the space bar for jumping!