This is crazy for the amount of time you guys have had! Art is great, especially the backgrounds. Story presentation is excellent and the voice actors performed really well. It's cool how the spells all have different utilities, though spell 4 (the sine wave) was a little tricky to aim and I pretty much never used spell 1 (the melee) because the cast time was so long and the range was so short. I always struggle with having up/w as jump, so the platforming was probably more difficult than intended, but the enemy variety made up for it.
Thanks for playing, glad you enjoyed it! The team did an amazing job in their fields, so I'm glad to hear I was able to properly showcase their work! The melee spell was originally design as a last resort spell if the enemies get in your face as it does some good damage. It does have a major drawback as you mentioned as I wanted to make sure players don't spam that one spell throughout the whole run. I will keep the feedback you mention for it in mind though. Would space being a option for jumping help too?
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This is crazy for the amount of time you guys have had! Art is great, especially the backgrounds. Story presentation is excellent and the voice actors performed really well.
It's cool how the spells all have different utilities, though spell 4 (the sine wave) was a little tricky to aim and I pretty much never used spell 1 (the melee) because the cast time was so long and the range was so short. I always struggle with having up/w as jump, so the platforming was probably more difficult than intended, but the enemy variety made up for it.
Thanks for playing, glad you enjoyed it! The team did an amazing job in their fields, so I'm glad to hear I was able to properly showcase their work! The melee spell was originally design as a last resort spell if the enemies get in your face as it does some good damage. It does have a major drawback as you mentioned as I wanted to make sure players don't spam that one spell throughout the whole run. I will keep the feedback you mention for it in mind though. Would space being a option for jumping help too?
Update: I made the punch attack slightly faster and added the space bar for jumping!