1.02 Update!
Solrita's Odyssey » Devlog
Thanks to the many people playing the game, I was able to improve the game even further! Here's a list compiling the changes:
- Plant Blockades requires all nearby enemies to be defeated before opening. This would allow enemies to serve as actual obstacles in certain areas.
- Sword Hitboxes are slightly larger.
- Player's gravity is slightly faster when falling.
- Stance changing is slightly faster.
- Stance Changes has been changed to one button and are mapped to be the down button (S / Down Arrow).
- Controllers are now playable (Cutscenes don't work with controllers however. Can't resolve a dialogue bug with it).
- Menu bug of buttons still working despite being in Options screen is fixed.
- Enemy Archers are slightly slower.
- Enemy Archers can still attack if you go on them.
- Shield bug is now resolved, allowing players to block multiple hits at once now.
- Backstep doesn't drain any stamina, but you need at least one stamina to use. You can't recover stamina when using however.
- Modify a few things in the levels to match with the new gameplay elements.
That covers 1.02 patch notes!
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Solrita's Odyssey
A journey to retrieve the ancient crystal!
Status | Released |
Authors | SoulWolfx, madstronaut, Rachel Schumacher, Langs Games |
Genre | Platformer |
Tags | 2D, Action-Adventure, Boss battle, Fantasy, Female Protagonist, Pixel Art, Side Scroller, Singleplayer, Voice Acting |
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